AI Insights · Timothy · April 2024
Top 5 Shooter Games Performance on Android in Oceania for Q1 2024
The top five shooter games on Android in Oceania showed diverse performance trends in Q1 2024, with notable variations in downloads, revenue, and active user metrics.
In Q1 2024, the top five shooter games on the Android platform in Oceania exhibited varying performance trends across downloads, revenue, and active user metrics. Below is a detailed analysis of each game's performance.
Call of Duty: Mobile Season 8
Weekly Revenue: The game started the quarter strong with around $67.7K in the first week of January but experienced a general decline, bottoming out at $42.6K in mid-March. However, it saw a resurgence towards the end of the quarter, closing at $53K in the last week of March.
Weekly Downloads: Downloads began at 4.3K in early January and saw a gradual decline, hitting a low of approximately 2.4K in early March. There was a slight recovery, ending the quarter with 2.9K downloads.
Weekly Active Users: Active user numbers remained relatively stable, starting at 28.6K and fluctuating slightly throughout the quarter, finishing with 27.1K in the last week of March.
PUBG MOBILE
Weekly Revenue: Revenue showed an upward trend mid-quarter, starting at $42.8K and peaking at $62.9K in the final week of March.
Weekly Downloads: Downloads decreased from 3.6K at the beginning of January to around 1.5K in early March, with a slight increase towards the end of the quarter, closing at 2K.
Weekly Active Users: Active users saw a decline from 30.4K in early January to 25.7K in early March, followed by a recovery to 28K by the end of March.
War Robots Multiplayer Battles
Weekly Revenue: Revenue started at $16.8K in early January and hovered around $12K-$15K for most of the quarter, ending at $14.5K in the last week of March.
Weekly Downloads: Downloads fluctuated, starting at 2.1K in early January and dropping to a low of 817 in late February before recovering slightly to 1.3K by the end of March.
Weekly Active Users: Active users showed a slight decline from 9.3K to 7K in early March, with a slight uptick to 8K by the end of March.
Mech Arena - Shooting Game
Weekly Revenue: The game started with $5.8K in early January, peaking at $6.4K in late January, and then saw a gradual decline to $3.7K by mid-March, ending the quarter at $5K.
Weekly Downloads: Downloads were relatively stable, starting at 963 and ending at 1K, with minor fluctuations throughout the quarter.
Weekly Active Users: Active users remained steady, starting at 7.3K and ending at 7.3K, with minor fluctuations.
Free Fire: 7th Anniversary
Weekly Revenue: Revenue showed stability, starting at $5K and fluctuating slightly, ending at $4.4K in the last week of March.
Weekly Downloads: Downloads were relatively low, starting at 1.2K and ending at 1.3K, with minor fluctuations throughout the quarter.
Weekly Active Users: Active users remained strong, starting at 35.3K and peaking at 38.6K in late January, ending the quarter at 35.9K.
The data presented here is sourced from Sensor Tower, offering more insights into the performance metrics of these top shooter games in Oceania for Q1 2024. For more detailed analysis, visit Sensor Tower.